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What Dell's State of Gaming survey says about PC gamers - billingsdairriortand

If your pigeonhole of a PC gamer is a slovenly, socially stunted teen crouched before of a monitor 13 hours a day—think once again. The State of Play survey, commissioned away PC maker Dell, says gamers are—wait for information technology—beautiful a great deal just stock people.

The data released happening Thursday is settled on the online survey responses of 5,763 PC gamers hailing from 11 countries (Australia, Brazil, Canada, China, France, Germany, Bharat, Japan, Unweathered Zealand, United Kingdom, United States) and spanning six languages. They had to spend at least 1 hour per week playing games on a background or laptop PC to specif for the surveil.

The gist: The typical PC gamer isn't that typical. Sure, 48 percentage of the respondents were in their 20s or 30s, for case, but only 12 percent were teenagers, meaning 40 percent were midriff-cured operating theater older adults (your parents!). Think most gamers are men?—47 percent of the respondents were female. Over half of respondents (57 per centum) were married or in a bound up relationship, and complete half (52 percent) had children or stepchildren.

survey Dell

It's no surprise: PC gamers are regular folks, at least according to Dell's view.

While many likewise imagine Personal computer gamers Eastern Samoa polarized jerks prompt to troll everyone about everything, a full 40 percent said skills matter much than ethnicity, political views, and sexual orientation—leastwise when choosing an opponent.

Those responding to the study as wel claimed to have well-oval lives. Favorite activities included music (63 percent), spending sentence with family (59 percent) or friends (55 percent), and reading and writing (46 percent), when not mashing the WASD keys.

PC Gaming is good for you

The survey respondents also claimed that PC gaming helped them build useful life skills, so much as:

  • Technical cognition (42 percent)
  • Of import thinking (39 percent)
  • Hand-eye coordination (37 per centum)
  • Response meter (36 percent)
  • Teamwork skills (27 percent)
  • Leadership skills: (18 percent)

The vast majority of those surveyed also had their life priorities straight…more or less. Many said they spent six to ball club hours per week playing PC games, while only 25 percent played 10 to 19 hours per workweek, and about 21 percent spent to a higher degree 20 hours per workweek playacting games. But only about 20 percent said they would give up on holiday celebrations, parties, operating theatre a professional sporting event to lame. Up to 37 percent said they'd give up sleep, while 27 percent would skip a meal to keep playing.

Non that more rage quitters, apparently

The survey aforementioned almost respondents didn't fear too much about losing a game. But same in five did say that losing was worse than acquiring stuck in traffic operating theater taking a cold shower. Some other 23 per centum said losing a game was worse than having a low battery.

As with any sight or poll, take the results with a grain of Si, because the respondents power be about as truthful as they are on their Punk profiles. Dell's survey is somewhat unique, however, because it centred entirely connected PC gamers. Other surveys, such A the Entertainment Software Association's go over of American gamers, include console and mobile users. A any PC gamer knows, these are very different things.

Source: https://www.pcworld.com/article/401885/dell-state-of-gaming-survey-of-pc-gamers.html

Posted by: billingsdairriortand.blogspot.com

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